Solitaire Wizard
Game Style: A single-player game like the card game known as Solitaire, but this one uses Wizard Cards.
Number of Players: One.
Time to Play: 15 Minutes.
Object: To transfer all the cards in the Wizard Card Deck from the original base at the start of the game into their 7 ordered suits.
Set Up: Shuffle the Wizard Cards and deal them as follows:
Number of Players: One.
Time to Play: 15 Minutes.
Object: To transfer all the cards in the Wizard Card Deck from the original base at the start of the game into their 7 ordered suits.
Set Up: Shuffle the Wizard Cards and deal them as follows:
- Deal one face up card on your left-hand side in front of you.
- Deal a face down card just to the right of the first card. Deal another face down card just to the right of the second card. Continue until you have 7 cards in front of you (one face up and 6 face down as shown below:
- Next deal 6 cards (one face up card on pile number 2, then deal a face down card on pile 3, 4, 5, 6, and 7).
- Next deal 5 cards (one face up on pile 3, followed by a face down card on the remaining piles to the right).
- Next deal 4 cards in the same way starting with a face up card on pile 4.
- Next deal 3 cards the same way, then two cards.
- Finally deal a single face up card on pile 7. At the end the set up should look as follows:
- After this there will be 28 cards on the table and 70 cards left in the deck.
Play:
- Since the object of the game is to transfer all the cards from the order they are at the start of the game, you will need to start a foundation for each suit. You can do this anytime you can play a Wizard card as Wizards form the foundation for their suit. You will want to start a foundation for each suit using all 7 Wizards when you have the opportunity to play them in the game:
- Three ways cards can move around:
- A card can move from one pile to the other if the value is one lower and it is a different color. For example, in the game play pictured above the Ice Eight could be played on the Nine of Potions.
- A card can be moved to the Foundation piles if their value is one higher and they are the same suit. For example, in the game pictured above the Moon Ace may be played on the Moon Wizard. Note that if no Wizard for a suit has been played, the Wizard may be played when it appears (as mentioned in step one above). Also note that Aces count as One, so when an Ace is in the foundation stack the next card that could be played on it is the 2.
- You can move cards from the foundation piles to the other piles if this helps you win the game, keeping in mind the end goal is to get all cards to the foundation piles.
- Note: if you move a face up card and there is a face down card in the pile, turn the top card in that pile face up. You can move this card if there is a play available on one of the other stacks or one of the foundation stacks.
- Also Note: if all the cards in one of the piles are played and the pile is empty, you may play a King in that empty space.
- Playing the 70 cards:
- Take the top 3 cards from the 70 cards deck and turn them over so that only one card is showing and the other two are face up under the third card.
- If possible, play this card onto one of the piles on the table or one of the foundation stacks.
- If you are able to play the first card, this will reveal the second. Play it if possible, and also the third if possible.
- Continue to play cards from the face-up stack, even past the third card, until no possible moves remain.
- Repeat dealing off three cards at a time in face up stacks, playing as many as possible, with the goal of moving all cards to the foundation stacks.
- Take the top 3 cards from the 70 cards deck and turn them over so that only one card is showing and the other two are face up under the third card.
Casting Spells and Using Potions:
If when you turn over the 3 cards you reveal a Spell or Potion card you may “cast a spell” or “use a potion” if you so choose. You do this by turning over only one card instead of three cards on the next opportunity. This can sometimes aid you in getting the cards played.
The Magical Power of Luck:
If when you turn over the 3 cards you reveal a Luck card three times in a row, you may look through the deck and play any one card you like from the deck onto either the original piles or the foundation piles.
Winning and Losing:
When all the cards are in the foundation piles (the ones that started with the Wizards) you win the game!
If there is a point in the play where you can no longer play a card before all the cards are in the foundation piles, you lose the game.