Wizard’s Duel
Game Style: A multi-player Rock, Paper, Scissors type game with a combination of luck and logic.
Number of Players: Two to Seven.
Time to Play: 10 Minutes.
Object: Get the most points after 6 rounds.
Set Up: Deal the same card of each suit to every player. Each player will have seven cards, one of each suit. For example, one player will have all seven Wizards, the next will have all seven Aces, etc.
Note: The values of the cards do not come into play in Wizard’s Duel, only the suits are important. A player with all the twos is no better off than a player with all the Aces.
Play:
Number of Players: Two to Seven.
Time to Play: 10 Minutes.
Object: Get the most points after 6 rounds.
Set Up: Deal the same card of each suit to every player. Each player will have seven cards, one of each suit. For example, one player will have all seven Wizards, the next will have all seven Aces, etc.
Note: The values of the cards do not come into play in Wizard’s Duel, only the suits are important. A player with all the twos is no better off than a player with all the Aces.
Play:
- Round 1 - Each player will secretly select one of the suits in their hand to play.
- They place their selected card face down in front of them leaving their other cards to their left face down.
- After all players have made their selection, they turn their cards over at the same time to reveal their choices.
- Each player scores points based on how their selection compares. Just like in Rock, Paper, Scissors each of the Seven suits beats the other based on the following order
Example One: If one player played the Luck suit and two others played the Sun suit, the player who played the Luck card would get 4 points (2 points for being directly above the first player and 2 points for being directly above the second player).
Example Two: If one player played the Ice suit and 1 played the Spells Suit, the player who played the Ice suit would get 1 point for being two steps above the Spell card.
Winning: After 6 rounds the player with the highest score is the Wizard that wins the Duel!
Example Two: If one player played the Ice suit and 1 played the Spells Suit, the player who played the Ice suit would get 1 point for being two steps above the Spell card.
- Next, each player will lay the card they played face up to their right so that it is visible to everyone.
- Round 2 – Each player will repeat the steps above except they will only have 6 suits left to choose from. Also, since one suit from each player is visible there is slightly less luck involved.
- After the cards are revealed, score Round 2 the same way as Round 1. Add the Round 2 score to the Round 1 score for each player.
- Next, they lay the suit they played in Round 2 face up next to the Round 1 card so that both cards are visible to all players.
- Round 3 – Each player will repeat the steps from the first 2 rounds, except they will only have 5 suits to choose from. Again, after scoring, they lay their played suit face up next to the others.
- Rounds 4 and 5 – repeat the earlier steps.
- Round 6 – The final round has the least amount of luck as 5 cards are visible for each player and only 2 cards are left for each player to choose from. This Round is played the same with the exception that points are doubled.
Winning: After 6 rounds the player with the highest score is the Wizard that wins the Duel!